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Author Topic:   Online Combat System Demo
I think Im Back posted 11-04-2003 04:20 BST     
IP: 12.213.82.246
PORT: 10001

Ok, so I've decided to put the Combat System Demo online for now, just to let people try it out and give me some feedback. I'll probably keep it up for a few days, and I've added some admin commands so I'll be able to add more weapons/weapon types and perhaps a training dummy. For now you'll have to wait for another player to come online to fight.

KNOWN ISSUES AND BUGS: The damage system is funked up. I fixed it once while posting this, then again before I finished. I can't figure out a good equation that takes the defenders constitution into account to calculate damage done. But, the current damage system is ten times better than the original(which could tell you about the quality of both).

There is only one room. I know this, this wasn't meant to be a town, just a place for people to test out the combat system, so don't whine.

The system supports people being right-handed or left-handed. These are referred to by me and internal procedure as your main hand and your off hand. This doesn't matter for gameplay purposes since in the demo you cannot switch what hand is your main hand, but I refer to them as such often.

Two-weapon combat, has not been implemented yet, likewise neither has two-handed weapon combat. Though you can ready a weapon in your off hand(left hand for this demo) to recieve a defensive bonus.

You have no inventory. You can hold things in your hands, but an inventory beyond that is not implemented yet.

You have hands. In this demo you have a right hand and a left hand. To look at what is in your hands, use the GLANCE command. Each of your hands can hold one item at a time.

YOU CAN DIE! If you die, disconnect from the server then reconnect. This is the only way to get your life back except for perhaps if I'm online in the game. It doesn't matter if you log back into the game with the same ID or not, all new logins have full life, new stats, etc.

There aren't security measures to stop people from changing the text, changing the font size, or clearing the screen. Please do not use these ASL commands to be disruptive or I will boot you if I notice it.

COMBAT NOTES:

ATTACK STRENGTH: Your attack strength is based on your strength stat and is modified by your current stance and the offensive bonus of the weapon you are attacking with(if any) and also by any third-party aid(spells, etc).

DEFENSE STRENGTH: Your defense strength is based on your dexterity stat and is modified by your current stance and defensive bonus of the shield/weapon(s) you have wielded and readied.

ROUNDTIME: Roundtime is the time penalty required to perform an action. Roundtime is incurred after the action is performed and is based on your dexterity stat.

WIELD & READY: These are primary parts of the combat system. These commands prepare your weaponry and shields to be used. WIELD and READY are meant to be used singularly. It is not required to WIELD SWORD or READY SHIELD, the commands detect if the object you are holding in the relative hand is of the proper type or not.

WIELD: To use a weapon in your main hand(right hand for this demo) you must first wield the weapon. Only weapons can be wielded, and while this incurs no roundtime, you must be free of roundtime to do it.

READY: To recieve a defensive bonus for a weapon or shield in your off hand(left hand for this demo) you must first ready it. Readying a shield/weapon does not incur roundtime but you must be free of roundtime to move.

GLANCE: This command glances down at your character hands and shows what(if anything) is in them.

SWAP: This command exchanges the items in each of your hands to the opposite hand. The SWAP command is useful for quickly swapping weapons/shields for the WIELD and READY commands as well as generally useful. The SWAP command detects what(if anything) is in your hands, there is no need to specify which hand or any specific object(s).

STANCE: The stance command shows your current stance and can be used in conjunction with stance positions to change your current stance. Valid stance positions are STANCE DEFENSIVE, STANCE GUARDED, STANCE NEUTRAL, STANCE FORWARD and STANCE OFFENSIVE.

ATTACK/HIT/KILL: These commands issue an attack against whatever object is specified after them. If the object is not found in the current room, you cannot attack it.

I'll add any other info I can think of when I can. In the meantime, I'll try and add a training dummy and some more weapons(types). Please post any feedback here.


Me

I think Im Back posted 11-04-2003 04:22 BST          
Reply just to post that it went online at 7:34PM Pacific Standard Time.
Gautier UK posted 11-04-2003 23:29 BST          
looks good cass, keep it going =)