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  The Red Pennon


Author Topic:   The Red Pennon
Gautier UK posted 28-03-2003 13:36 GMT     
Im am working on the game called The Red Pennon. You are probably asking, "why call it that?", the simple reason is, everything a quest is hosted on the game, the message reads "#Staff# has hosted the #Quest#, and waves the Red Pennon, indicating that quest has started". or something like this. I will need people to help me with the game. First of all, i would like to discuss how the game will go about. i.e. whether its going to be a medieval fantasy game, or, if its going to be pure adventures and quests, or if it will be like Gemstone 3, etc. Then, i will need people to help me with the coding, installing fighting systems, clothing systems, monsters etc etc. After the main code has been installed, i will need people to come up with ideas, on items, classes, races (if needed), monsters, areas, descriptions etc. You do not have to spend 24 hours a day on the game, thinking, but if you can provide a bit of code here and there, it would be great.

i was thinking that maybe you start off as a peasant, and get information about the different roles (classes), and then choose a path by going into a temple, providing foods, and gold to the gods, to show you are worthy of that role.
then, the obvious...you go on quests, train, do jobs, build an army, wipe out the entire race of wizards (lol), become all mighty and strong, and start a new charcter, and do it again......

actualy....no, i was thinking maybe we could make it a little more interesting. if we ask people what they want in a game, do a servey, then people will get to play the game, because its the type of game THEY want, not us, we will be staff members, so it wouldnt matter to us how the game is made. of course, we will be adding our own ideas aswel, lol. so add me to your list, or email me, and we can talk about the game, and what could be added.

thanks alot.

~Gautier~

Gautier UK posted 28-03-2003 13:37 GMT          
i actualy meant.....

"everyTIME a quest is hosted on the game"

Gautier UK posted 31-03-2003 10:30 GMT          
the staff have decided that the red pennon sounds a big g*y, so we have decided to call it Feudal (when Qnet is properly released, Feudal-Online). basically because it is set in the Feudal System time-line. =)
Gautier UK posted 31-03-2003 10:33 GMT          
i only have 4 staff members so far.

i have 1 gfx designer and co-programmer, 1 writer, 1 area developer, and the other being me, ive had 1 more application for area developer and writer, but there are still pleanty of places.

Gautier UK posted 03-04-2003 10:52 GMT          
still need ppl to reply to this post if you wish to help me out again.