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Author | Topic: QX3 Time Question |
Shebaden |
![]() How will QX3 handle the timing of things relative to other things? Will it be more realtime like with a MUD or still turn based? Shebaden |
Alex |
![]() I'm not quite sure what you mean, but: everything is event-driven. When a player enters a command, that can set off various script commands, and any changes to the other players' view of the world is reported to those players. So the view a player has will be a bit like IRC I suppose, only with things to play with. I'm not sure if that answers your question at all though... let me know :) |
Shebaden |
![]() Thanks for the help Alex. Your answer is helpful. :) |