|
|
| Author | Topic: Animated GIFs |
| nothung |
I have been developing a game with QDK which includes some animated GIFs. Sadly I noticed that Quest, when executing the said GIF, only displays the first image of the sequence. Is there any possibility to fix this limitation? Thanks. |
| Computer Whizz |
I think Alex has this on his "to-do" list, but I expect you'll have to wait until he put's support into Quest. One idea is to shell the .gif, so the player's computer launches the .gif - the only problem is if they have got a program that doesn't view .gif's correctly. Computer Whizz |
| Alex |
It's on the "to do" list (although I only just added it - if I'd said I'd add it before, I forgot entirely). It's a limitation of the VB picture control unfortunately that it only displays the first frame of an animated GIF - hopefully I can find a nice free control to play them properly. |
| Luridii |
I once shelled a animated gif 2 open in internet explorer + that worked :) |
| Computer Whizz |
Yes - that's cos it's built into web browsers..... thinking about it, couldn't you have that through VB? I mean there IS the option to have a web browser type thing. And as you're moving to HTML/RTF type of thing in the future of Quest that would be easier for you. Computer Whizz |
| carlii |
Yeah animated gifs would be excellent to have in an IF when you think about it. :D |