Timer Definition Blocks

Timers allow you to run a certain script at regular time intervals. You could use this to add a real-time element to your game.

Here's an example of a timer definition block:

define timer <clock>
	interval <60>
	action set numeric <minutes; %minutes%+1>
	enabled
end define

The following lines may appear in a timer definition block:

action script

Specifies the script to execute every time the timer "fires".

disabled

Specifies that the timer is not running from the moment the game starts.

enabled

Specifies that the timer is running from the moment the game starts.

interval <seconds>

Specifies how much time elapses between each "firing" of the timer.

See also timeron, timeroff, set interval script commands; timerstate, timerinterval functions.

 

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