posted 13-04-2003 13:28 BST i know that in QuestNet, u cant use the string #player# to give the player an object. what code do i need to be able to give the player an object...for example. the player goes to a shop, and type /item list. a list of items that are available to buy come up. the player then types /buy <item>. now i need to know wot code the player is.... i think its $name(%userid%)$, ill try it but knowing my luck it wont work.
Alex
posted 13-04-2003 18:20 BST
Just move the object into the player's inventory. The player's inventory has the same name as the object name of the player. For example:
move <cabbage; player%userid%>
Gautier UK
posted 14-04-2003 20:03 BST
hehe, thanks.
Alex
posted 14-04-2003 23:16 BST
Actually if you're just giving the object to the player that initiated the script, then the standard "give <object>" syntax ought to work as well.