I was looking in your QX3 sample game and noticed that you have defined 2 objects within the define game script. Why did you do that? Is there a plan for a help file like quest's?
Computer Whizz
Alex
posted 16-08-2001 18:50 GMT
They're defined in the define game block because they only ever appear in a game in an object's inventory - there's no real logical room to stick them in which is why you can define objects in the define game block if you want. I don't think I've ever documented this feature though and QDK doesn't support it, because I couldn't remember why I bothered with this feature in the first place. But now I do.
Alex
posted 16-08-2001 18:51 GMT
...and of course there will be a help file at some point. Can't say when.
Computer Whizz
posted 16-08-2001 20:32 GMT
aaaahhhhh...... oaky-doaky! I'm not sure how I'll handle that....
Computer Whizz
Alex
posted 16-08-2001 22:48 GMT
Incidentally:
quote: They're defined in the define game block because they only ever appear in a game in an object's inventory
should read:
quote: They're defined in the define game block because they only ever appear in a game in a player's inventory
Sorry.
Computer Whizz
posted 16-08-2001 23:09 GMT
And also:
quote:I can see no difference
should read:
quote:I can see no difference
LOL Are you going to add this to QDK in the future? Or are you going to let us code them by hand? :)