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edman posted 16-06-2003 03:23 BST   Click Here to See the Profile for edman   Click Here to Email edman  
Hi, it's Edman again! I was wondering how to make events. Like say Infocom's "Ballyhoo" (which if you guys tried could remake, you can now get it free) there's a midget trying to get a sip of water from a drinking fountain. If you do an action, it keeps cycling through the efforts of the midget. How can I do that?
Alex posted 17-06-2003 11:44 BST     Click Here to See the Profile for Alex  Click Here to Email Alex     
The easiest way to do this is probably to add a Room After Turn Script to the room. Get it to increment a "midget" numeric variable or similar: Go to the Variables category, select "Set a numeric variable", and then enter the variable name:

midget

and the variable contents:

%midget% + 1

Next add conditional script commands to check the value of the "midget" numeric variable and print the appropriate message. To the final one, add a command to set the "midget" numeric variable back to 0.

You'll also need to set this variable to 0 when the player enters the room or the game starts.

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