posted 16-02-2003 10:33 GMT
In another topic, Elsevia wrote:
quote:
now THIS, is a confusing post lol. i have no idea how to code at all. is there a manual on how to code for quest net
Back in the distant days of Quest 2.1x, I wrote a "how to write ASL code the manual way" tutorial, which Alex distributed with the later V2.1x install packages.
Now version 311 of Quest ASL is a completely different animal from the earlier product, being MUCH more powerful. As a result the old tutorial is effectively redundant and is no longer available.
(Actually that isn't strictly true, it is still available from my website but irrelevant now).
I did begin writing an equivalent manual/tutorial for Quest's "ASL 311", but as it seemed most people were happy to use the Quest GUI (a.k.a. Q.D.K.) to make Quest games anyway, I shelved the idea to concentrate on making a better extension library.
The extension library is now finished, and so I've moved on to developing a game to demonstrate what it can do. This game also serves as the world's best library debugging tool, there is no substitute for actually using the thing!
So, (finally) here's the point of this ramble. IF there is any level of interest in coding Quest ASL the manual way, I will take on the task and write a new 'manual / tutorial' - assuming Alex isn't already doing something.
My previous tutorial assumed absolutely no coding knowledge at all, being aimed at complete beginners and so really taught basic coding principles along the way. It is my opinion that this is an appropriate approach, because if you can code already, Quest ASL is very easy to pick up.
I've taken the liberty of starting a new topic with a duplication of this post, because it really is something of a diversion from the main subject of the original topic.
Al