by steve the gaming guy » Tue Jul 11, 2006 9:05 pm
Mansion II
Wow. A very interesting and sometimes complex game. I thoroughly enjoy the details like the maps and the potions. Putting the computer together was awesome. I’m going to brag that I put it together without cheating. Basic computer hardware knowledge is actually helpful there.
The torture items were a bit eerie but an interesting puzzle.
I haven’t had time to play through the entire game but the first part of the game is almost flawless and very playable. You make mention at the beginning of the game or the faq (I forget where now) that you designed it to be more playable by clicking on the items, etc. You did a good job with that.
To be honest, I found one error so far. It was quite minor but I did notice it. In the cell at the beginning, if you take the cot, find the grille, solve the puzzle on opening the grille…..you leave the room and if you return, the cot can be moved again to reveal the grille again as if you had never seen it before.
That is the only error I can recall.
It wasn't exactly like playing the first Mansion game and playing the first Mansion game is not required to enjoy this one.
I score this puppy a:
5 out of 5
EDIT:
I completed the game. It is pretty good and it is compelling. I found a couple more errors but it was less than a handful. Since the intro to the game indicates that this was designed to utilize the inventory block, in other words, more mouse-friendly, I did not hold it against the author that certain details were not addressed in the rooms. For example, a room would describe that ivy is growing and there is a broken chair in the room. The available objects to interact with are the ivy and a broken chair leg. If you decide to type in commands and say “look at chairâ€, there is no chair.
In regular text games that would count against the score in my opinion. I may play this again and see if I can go through it without typing anything at all. I have a feeling that I can.
steve the gaming guy 8)
- Wherever you go, there you are.