Room description/translation

For people creating games with Quest - technical support, general advice, and reporting problems...

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Room description/translation

Postby gollummen » Sat Jul 24, 2010 10:02 am

First of all: Thanks for this wonderful tool!
I have just gotten through the tutorial and are looking forward to prepare my first game.
Now, the problem is that I want to make a game in danish and using synoynms seems to work fine except for a few cases:

1. How can I change the standart description of rooms so that I avoid the english object list "there is...", but still print a list of objects in the room?
2. Is it possible to change the right hand menus and translate them?
3. Some commands seem to override my synoynms. I have made a synoynm that makes "se" = "look", but Quest still reads it as "south east". Strange.
gollummen
 
Posts: 2
Joined: Sat Jul 24, 2010 9:52 am

Re: Room description/translation

Postby gollummen » Sat Jul 24, 2010 8:49 pm

ok, I see now that the best way would be to create a new LDF-file in danish.

Would that make Quest use danish commands as "standart" commands?
gollummen
 
Posts: 2
Joined: Sat Jul 24, 2010 9:52 am


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