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	<title>Comments on: Types in Quest 5.0</title>
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	<link>http://www.axeuk.com/blog/2010/02/18/types-in-quest-5-0/</link>
	<description>Quest updates, tips and information, plus news about the wider interactive fiction world</description>
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		<title>By: Alex Warren</title>
		<link>http://www.axeuk.com/blog/2010/02/18/types-in-quest-5-0/comment-page-1/#comment-299</link>
		<dc:creator>Alex Warren</dc:creator>
		<pubDate>Tue, 23 Feb 2010 19:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.axeuk.com/blog/?p=112#comment-299</guid>
		<description>Actually that info on the wiki is out of date - there&#039;s no IsNull function any more. You can just check for equality with null as normal, e.g. &quot;if (object = null) ...&quot;</description>
		<content:encoded><![CDATA[<p>Actually that info on the wiki is out of date &#8211; there&#8217;s no IsNull function any more. You can just check for equality with null as normal, e.g. &#8220;if (object = null) &#8230;&#8221;</p>
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		<title>By: Jon D. (Overcat)</title>
		<link>http://www.axeuk.com/blog/2010/02/18/types-in-quest-5-0/comment-page-1/#comment-298</link>
		<dc:creator>Jon D. (Overcat)</dc:creator>
		<pubDate>Tue, 23 Feb 2010 10:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.axeuk.com/blog/?p=112#comment-298</guid>
		<description>Hmm.  Perhaps it is best to leave the two as distinguishable.  I guess that&#039;s why you have Quest defining the IsNull function?</description>
		<content:encoded><![CDATA[<p>Hmm.  Perhaps it is best to leave the two as distinguishable.  I guess that&#8217;s why you have Quest defining the IsNull function?</p>
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		<title>By: Alex Warren</title>
		<link>http://www.axeuk.com/blog/2010/02/18/types-in-quest-5-0/comment-page-1/#comment-297</link>
		<dc:creator>Alex Warren</dc:creator>
		<pubDate>Mon, 22 Feb 2010 21:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.axeuk.com/blog/?p=112#comment-297</guid>
		<description>A drawback I see is that it makes it impossible to tell if the object actually has a null value for a boolean, or if it&#039;s genuinely a boolean false.</description>
		<content:encoded><![CDATA[<p>A drawback I see is that it makes it impossible to tell if the object actually has a null value for a boolean, or if it&#8217;s genuinely a boolean false.</p>
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		<title>By: Jon D. (Overcat)</title>
		<link>http://www.axeuk.com/blog/2010/02/18/types-in-quest-5-0/comment-page-1/#comment-275</link>
		<dc:creator>Jon D. (Overcat)</dc:creator>
		<pubDate>Thu, 18 Feb 2010 11:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.axeuk.com/blog/?p=112#comment-275</guid>
		<description>Regarding null:

I think the default type might expand proportionally to the complexity of the world model if null != false.  After all, you&#039;d have to explicitly set new properties to false in the default type as the model grew.

What are some of the foreseeable drawbacks of equating null to false in expressions?</description>
		<content:encoded><![CDATA[<p>Regarding null:</p>
<p>I think the default type might expand proportionally to the complexity of the world model if null != false.  After all, you&#8217;d have to explicitly set new properties to false in the default type as the model grew.</p>
<p>What are some of the foreseeable drawbacks of equating null to false in expressions?</p>
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